The site may not work properly if you don't, If you do not update your browser, we suggest you visit, Press J to jump to the feed. The Rotation 6. Drill is a powerful new GCD that forms the backbone of our new rotation. 90 Heat → (Gauss Round + Reload) → Split Shot → Slug Shot → Split Shot (Flamethrower 1-2 tick + Overheat) → Cooldown (Wildfire + Reassemble) → Clean Shot (Quick Reload + Rapid Fire) → Slug Shot (Ricochet) → Clean Shot (Gauss Round) → Cooldown (Rook Overload / Heartbreak) → Cooldown → Split Shot → Split Shot* → Hot Shot (Quick Reload) → Split Shot* (Gauss Barrel + Barrel Stabilizer) → Slug Shot* (Gauss Round + Reload) → Continue. The entire magic phase of the rotation is unaffected by Skill Speed, and Intervene, Spirits Within, Requiescat, and Circle of Scorn (sans the DoT) are all unaffected by Skill Speed. Direct Hit increases your chance to land a Direct Hit that increases damage by 25%. What comes out on top for priority? Also hold 5th Wildfire until right after the 5th Graven to get another use at 6:25 with raid buffs. FFXIV Archer / Bard Stats. If TBN won’t be broken, use another Edge with Living Shadow instead. 65 Heat → (Quick Reload) → Split Shot (Flamethrower 2 tick + Overheat) → Cooldown (Reload + Wildfire) → Cooldown (Rapid Fire + Ricochet) → Slug Shot (Reassemble) → Clean Shot (Heartbreak) → Cooldown (Gauss Round) → Cooldown (Quick Reload + Rook Overload) → Split Shot → Slug Shot → Split Shot → Hot Shot (Gauss Barrel + Barrel Stabilizer) → Continue. Ammo by itself is 25 potency, but gaining a proc with it is an extra 20 potency (50% chance to gain 40 potency on the following GCD), granted that you’ll have time to use it. Piety has no effect on MP gained outside of combat (locked at 600 MP/tic). Use Flamethrower as early as possible and input your next GCD as soon as Overheat starts to make fitting 6 GCDs into the buff possible. [Discussion] One of the people in my raid group is a machinist and is trying to figure out what stats he should be going for. 3 ammo can be shortened by one GCD to allow for perfect Trick Attack alignment by starting Wildfire preparation at 65 heat but waiting before Flamethrower until Wildfire cooldown has around 4 seconds left. Ideal skill speed range 364-714 (2.45-2.50 GCD), 2 ammo → (Infusion) (Hypercharge) → Hot Shot (Gauss Round) → Split Shot (Reload) → Slug Shot (Flamethrower 5 tick + Overheat) → Split Shot (Wildfire + Reassemble) → Clean Shot (Quick Reload + Rapid Fire) → Slug Shot (Ricochet) → Clean Shot (Gauss Round) → Cooldown (Rook Overload) → Cooldown → Split Shot* → Split Shot* → Hot Shot (Quick Reload) → Split Shot* (Gauss Barrel + Barrel Stabilizer) → Slug Shot* (Gauss Round + Reload) → Continue. Summoner is currently a highly mobile caster that follows a repeating cycle of about 2 minutes of different types of casting. Strength doesn't give stats anymore for material, so no need to differentiate left vs right. Depending on what procs you have going into Quick Reload your GCD order will change to make the most out of them, however, all oGCDs should be used in the same order as before. Overload should be used in the opener and then before X:45 on the fight timer to optimally cover for all the disconnects. If I had to guess, I'd venture that probably hasn't changed much. Following the recommendation above will always give you a good GLD & PLD build. Piety has no effect on MP gained outside of combat (locked at 600 MP/tic). In FFXIV they combined them into a single stat, then added another similar stat (direct hits), and it's hard to distinguish what does what and when with such homogenization. Slug proc with 2 tick Flamethrower (needs at least 85 heat): (Reload) Slug → Split → CD (FT) → CD (WF) →  Clean → Slug → Clean → CD → CD or, (Reload) CD → Slug → Split (FT) → CD (WF) →  Clean → Slug → Clean → CD → CD, Clean (Reload) → Split → Slug (FT) →  Split (WF) → Clean → Slug → Clean → CD → CD. Personal buffs do not, except for attribute boosting ones (potions / food). It allows for perfect Trick Attack alignment even with high ping because of the natural room for GCD clipping. Relative values seem pretty much unchanged. Slow sets can use the shortened 3 ammo rotation for better raid buff alignment and faster cycle time if required or preferred. (QR) Split (WF FT) → CD → CD → Slug → Clean → CD → CD or, (QR) Split (WF FT) → CD → Slug → CD → Clean → CD → CD, (QR) Slug (WF FT) → CD → CD →  CD → Clean → CD → CD, (QR) Split (WF FT) → Clean → CD → Slug → Clean → CD → CD or, (QR) Split (WF FT) → Clean → Slug → CD → Clean → CD → CD. 3.4 Info (Also applies for 3.5) Stat weights currently unknown. With Blaze pattern Wildfire the Dark Crystal. Document written by Lynn Nuvestrahl (Odin). FFXIV Gladiator / Paladin Stats. At even higher speeds GCD will also need to be added before Quick Reload at the Wildfire preparation. But since the healing looks to be heavier now, you might want Crit AND Det instead. Determination = 25 per 0.1% DPS and HPS Gain. Skill Speed Tiers. Each job interacts with stats in different ways, and I'll cover those when I cover the stats below. Added a filter for strength gear for tanks. Avoid using long cooldowns on the train car ghost if you’re forced to kill it. Based on a proposal made by Stephanivien, the design of this garb prioritizes ease of movement over the heavy protection favored by close-quarter combatants.Its most distinguishing feature is the side-apron tool pouch, used to store a machinist's transformer, ammunition, and various other devices employed in the machinistry profession.. Set Summary (weapons/tools not included) 5.x Machinist Guide by Lynn Nuvestrahl; Casters. As for tanks, I'm not touching that with a ten-foot pole. Unlike Direct Hit which involves some RNG, Determination will always increase every action taken. Jobs that also have Crit-based procs (MNK) want more Crit for fairly obvious reasons. Because all of Machinist’s cooldown timers align with each other (15s / 30s / 60s / 120s), they need to be always used in the same order with the same timing that is dictated by the opener. Hold Hypercharge during Level Checker to have a complete reopener when boss comes back. A community for fans of Square Enix's popular MMORPG "Final Fantasy XIV Online", also known as FFXIV or FF14. That way it gets realigned to its normal position. Anymore. Machinist: An Overview 2. Everything should be used on cooldown except for the Wildfire that aligns with the sleep and confusion tethers. This mid-fight Wildfire setup is generally the same as the opener with some small changes in the preparation, highlighted in red below. However, there's a couple things to take into consideration. Don’t fuss over what stats to allocate with your stat points. I don't remember a base 45% damage. The 2nd Wildfire needs to be delayed due to Graven Image so don’t use Hot Shot after your first Wildfire, you’ll save a cast if you reapply it before the first Graven. Low ping rotations assume 6 GCD Overheat. Sks/Sps can have results where different tiers have different returns depending on how it changes your rotations. Overload in the opener and for each of the number phases disconnects. What stats should I be looking out for as a tank (pld/drk/gnb)? When Overheating at 80 heat or above, time Flamethrower 60-70% into the GCD cycle to start Overheat just before your next GCD is ready. Generally Overheat is started either with 1 tick or 2 ticks of Flamethrower and both require different timing. Unlike Direct Hit, Critical Hit DOES increase the damage from Crits, meaning that jobs that 100% Crit (WAR and MCH) actually favor having more Crit since those 100% Crit attacks get more weight from the stat. In the past, Summoner has been much less mobile because it required long periods of standing still and casting Ruin 3 back-to-back - which is currently only a short portion of our rotation. ; Swapping first Plunge and Abyssal Drain is a very small potency gain with a Red Mage’s Embolden.However, this can affect times you need a plunge later. Dismantle is great on Demonic Howls, the one after Lullaby being the most dangerous one. Flamethrower ticks once per second, for a total of 11 ticks, and it’s mainly used to Overheat for Wildfire. Before my research I was stacking tenacity, hoping it might have become more valuable in 5.0, I got to 2950 and that's providing me with 8.9% damage increase, reduced damage taken and the increased self heals which I'm telling myself sounds really good. Ultros doesn’t provide any gains since the boss will be untargetable for a period of time even after Ultros dies and Dadaluma aligns badly because of Hypercharge. Fixed NM and Palisade macros with ones that actually work ingame February 11th 2018 (v1.2) 1. If you’re getting knocked back, pop Sprint beforehand to get quickly back in range. I'm sick of missing a goring blade snapshot because I'm forced to move out of the melee range or the boss moves. With Tsunami you’ll have to hold. Just like all secondary stats though, these w… However, at high values, it becomes the best stat. Actions 4. You will naturally reach 70 heat with one Cooldown in the rotation before Wildfire. This opener is only able to get 5 GCDs under Overheat because it interrupts Flamethrower with Wildfire instead of a GCD. Stat priority for a red mage; Page 2 of 2 First 1 2. DHit is more potent for dps but does nothing for your heals. So all stats got nerfed by about 1/3. Reopen with 2 GCD prep or you might have trouble finishing your Wildfire if you’re in the first group of people to be stunned by fists later in the fight. Crit > Comfy SkS > Det > Ten. Hydatos Hat Crit overcap meld vs DH is better with 2 sources of crit buffs (DRG/BRD/SCH). That said, the relationship healers have with crit is goofy, so there is some nonzero chance that Spell Speed is actually ideal in practice. Red Mage is a hybrid ranged/melee style achieved via high-speed positioning. After reaching 95 heat and using Quick Reload, wait until there’s 1 second remaining on Wildfire timer before continuing. Generally 2 ammo doesn’t work well with faster GCD speeds than 2.45s. Dividing by 3300 at lvl 80 instead of 2170 at lvl 70, by having constances in the formula that change with leveling they don’t need to do as much DH balancing. Bishop Overload is a 400 potency gain on 2 targets even without downtime or raid buffs and at 3 targets already a 1000 potency gain, which overtakes Rook Overload even with a perfectly matched downtime window. The general idea is to get Hot Shot and Turret back up and hold all abilities that have a cooldown timer longer than there is time left on the Wildfire cooldown. 3. There’s no way to completely remedy the clipping that starts to happen with Reload and Quick Reload timings without extending the rotation. Hypercharge buff fits 7 turret attacks and inflicts the attacked target with a total of 6*3+10 = 28 seconds of Vulnerability if focused the entire duration. As new and devastating weapons are brought to the fray, a new class of champion arises to wield them―the machinist. The names come from the number of preloaded ammo used in the opener. For normal opener and drifting rotations hold the 4th Wildfire and ask for a personal nail in the add phase to Wildfire solo while the party focuses on other ones. This means you’ll be clipping your GCD cycle and will have to predict the last tick. I'm starting this by stating immediately that THESE ARE NOT JOB STAT WEIGHTS, these are just raw stat interval data pulled from http://theoryjerks.akhmorning.com/ , these should only be used as a basis to work off of until full stat weights come out. This saves an Edge of Shadow for raid buffs. FFXIV Lancer / Dragoon Stats. When Overheating at below 80 heat, 2 or more ticks are required. This is a slight dps loss, but allows full mobility. Leveling as a Monk is really only leveling up your Pugilist. For the linear stats, 5.0 maintains the DH > Det > Ten flow. This is a shortened rotation like the 95/65 heat version of the regular 3 ammo which means you will need to wait for cooldown timers before starting your midfire. The important part is going to be having the substats. Skill speed is the least valuable stat because more than 30% of Machinist’s damage doesn’t scale with it, on top of causing some rotational issues. It will compile information from The Balance Discord and cover rotations along with general ability details. There are two general rotation types discussed below, 2 ammo and 3 ammo. Machinist stat priority in 5.05? Use one Cooldown in the rotation between Wildfires to reach 65 heat and wait until Reload has 4 seconds remaining on timer before using Flamethrower. This is a near 100% uptime fight so use everything on cooldown. 95 Heat → (Quick Reload) → Split Shot (Wildfire + Flamethrower 1 tick + Overheat) → Cooldown (Reload + Rapid Fire) → Cooldown (Gauss Round) → Slug Shot (Reassemble) → Clean Shot (Ricochet) → Cooldown (Rook Overload / Heartbreak) → Cooldown / Split Shot (Quick Reload) → Split Shot* → Slug Shot* → Hot Shot (Gauss Round) → Split Shot* (Gauss Barrel + Barrel Stabilizer) → Continue. ... General stat priority. In battle, Red Mages use rapiers for melee strikes and Red Magic for ranged attacks. August 26th 2017 (v1.0) – Guide release August 28th 2017 (v1.1) 1. But wasn't base crit already 5% rate and 40% damage before? This minimizes the chance of losing usages over the encounter but changes the Wildfire timings. Check out the The Balance community on Discord - hang out with 248,558 other members and enjoy free voice and text chat. When you start killing below 6:35, start using your Wildfire before 5th Graven. Using Wildfire+Flamethrower double weave allows you to get 6 GCDs under Overheat with good ping, but also guarantees that the 5 Wildfire GCDs are under it even in worse conditions. Press question mark to learn the rest of the keyboard shortcuts. Piety to requirement for fight>crit>dhit/Det>sps to taste, Just go with Crit and SpS/DH, as is customary. Starting with "A Realm Reborn" and the expansions include "Heavensward", "Stormblood", and "Shadowbringers"! To get 6 GCDs under the Overheat buff, the first GCD under it must be used as soon as the Overheat starts. The base cast time of Malefic IV is 1.5s, with a standard 2.5s recast time (GCD). PLD is a perfect example of a job that DOES NOT want Skill Speed. Skill Speed and Spell Speed = 102 SS per 0.01s reduction at 2.5s GCD. Stat Weights and BiS 8. This is the more mobile version of the two because of 1 tick Flamethrower and allows for more latency-based clipping. A good rule of thumb is to use it 15 seconds before Wildfire. FFXIV Machinist Guide by Cascadi. Skill speed can be a problem for 2 ammo because of the Reload timings, the rotation only works smoothly at 2.45 GCD or slower. Overload is best used before downtime or snap shot at the end of raid buffs. Tenacity is a tank-only stat, melding on other jobs has zero effect. It works exactly the same as Determination in that it's a flat addition to all damage and healing dealt. Airplane (black paint) removes Turret from the battlefield, remember to resummon it. Just be prepared to do a longer burn with Flamethrower to Overheat from the lower heat count. 2 ammo can be better in high mobility scenarios and when downtime prevents strict raid buff timings. You can use good judgment from these values though and generally land in the ballpark for your job. The white mage class (WHM) is deceptively one of the most beginner friendly and yet uniquely obtuse healer jobs in the game. Depending on what procs you have going into Quick Reload your GCD order will change to make the most out of them, however, all oGCDs should be used in the same order as before. If you’re doing a regular opener, you will need to be pre-shielded and stand on the side, away from the party, to reduce chances of being targeted by the first Magitek Beam because you will be unable to move during Flamethrower. Piety is a healer-only stat, melding … Tank gear also has no natural direct hit, so investing in that is usually a good idea. FFXIV STAT CALCULATOR (5.x) By Norah Blackfell(Omega) Updated: 14 Sep 2019 Values source: theoryjerks.akhmorning.com Alternatively you can use mid-fight Wildfire under the High Ping 2 ammo rotation which makes you reach 95 heat before 2nd wildfire and 90 from there on. Machinist is a class with a static 60 second rotation that involves little to no on-the-fly decision making or adjustments. If you do use Barrel Stabilizer or Flamethrower accidently out of their usual place and want to keep Wildfire aligned with raid buff windows, your only choice is to do Wildfire without Overheat and realign the abilities for the next one. I've done some reading around but theres a lot of conflicting information about it, what is the best stat for gunbreaker? Make an EDUCATED CHOICE by reading your classes guide, linked below! It’s possible to squeeze 2 Wildfires before Hot Tail but you’ll have to start Flamethrower before boss is targetable, go into your HS→WF immediately when you can and do a zero-drift rotation with Flamethrower during the orbs. This is why I don't have a X per 0.1% DPS number listed. You also have stat tiers where you gain a large amount of damage by avoiding wasting stats so you could end up sacrificing crit melds to take det and gaining dps. Det is better than crit until about 2300 crit. Below 2.47 GCD the Reload before midfires can be pushed ahead 1 GCD similar to the opener and Clean proc scenario to avoid clipping, however the Quick Reload around 85 heat will start to clip around 2.44 GCD and below. Jobs that are able to create 100% Direct Hit through abilities (WAR and MCH) will lose some stat favor towards Direct Hit, since those skills complete negate it's effect. Maruko’s Note: It’s still a toss up versus DEX and Parry. This makes the rotation 61-62 seconds long and misaligns from Trick Attack windows unless the NIN is syncing up with Wildfire. Crit does seem like it's a bit dethroned atm, but I fully expect it to be the god stat by 5.4 again, like it always is. User Tips + Tricks. The basic concept is to replace the procs you don’t have with a Cooldown. Drill… I think DH is the safest bet until we see how crit is stacking up. You will naturally reach 90 heat. The proc optimization for the 95 heat rotation is covered in the external link. Instead of increasing maximum MP, Piety only affects MP recovered while in battle. SS is around the same as DET, but makes it harder to double weave. Dismantle is great on the Light of Judgement, although the first one is tricky because it’s at the same time with Wildfire prep. Minor changes based on feedback from reddit postand Balance Discord 2. Description. Below 2.40 GCD the rotation will start clipping before Gauss Barrel reapplication after Wildfires. Modified the infusion potion description to the most recent tier (Grade 2) October 10th 2018 (v… For crit you either want to max it out or get as little as possible depending on how much crit is in your gear selection. I think it's helpful to start out with a description of what Summoner is and isn't- especially in regards to the history of the job since ARR, considering how often it gets significant portions of its skills reworked. It makes you clip your GCD with the Wildfire application but since this is a shortened rotation it doesn’t actually result in further dps loss unless you have very low skill speed and lag a lot during Rapid Fire. High ping rotations assume 5 GCD Overheat. Reworked Aileena’s Iron Jaws Guidelinesfor clarity. Assume same as 3.2. Try to do it during your prep and have someone else finish the painting at the right time. WD: 17.00 Dexterity 1.00 Critical Hit Rate: 0.273 Determination: 0.226 Clipping in this manner is generally not a dps loss at low skill speeds due to shortened rotation length and better raid buff alignment. Remember to use your reloads during disconnects to keep alignments. Yes, but stats on gear never go according to customized optimal distribution, so you have to consider the whole gear set and the available stat combinations to tell which is best at any given moment. However, it guarantees that all Wildfire GCDs are under the Overheat buff so it works best if you can’t fit 6 GCDs into it because of high latency with the other rotations. Depending on what procs you have going into Reload your GCD order will change to make the most out of them, however, all oGCDs should be used in the same order as before. Bring Head Graze (Silence) for Ultros’ Stoneskin cast. Tight Wildfire cycle should allow you to finish burst before painting. This way all the necessary abilities are ready for the burst rotation and get realigned in their correct position when you use Wildfire the next time. New comments cannot be posted and votes cannot be cast. Fixed import from lodestone. And everybody in The Balance Machinist community. Updated BRD BiS set for Sigmascape tier 2. A more practical difference is in the way Reload and Quick Reload are used. Shortened HS→FT opener can be used to land a Wildfire before first jump, but you can only land 2 in total before the DDR phase. Using 2 ticks of Flamethrower is slightly higher potency but less mobile. We need ~50% more for the same effect. Speed decreases the GCD, increases damage from auto-attacks and DoTs, and increases healing from HoTs. Use pre-pull The Blackest Night to prevent the MP overcap from the natural MP tick and from Blood Weapon Hard slash. When it comes to downtime, a good rule of thumb is that if a disconnect is 15 seconds or longer, it’s better to use Overload for the disconnect rather than for raid buffs, because the practical cap for stacked raid buff multiplier is around 1.5x which would make the Overload gain ~400 potency. Tome Gloves can be used for easier 6GCD OH, the “Faster Set” also uses a SkS meld to break the GCD tier. MP is very important in this fight so use Refresh on cooldown after getting the first one out sometime between Celestriad and the first Heartless Archangel. 3 ammo rotation is also typically 61-62 seconds long, but it can be shortened by clipping one GCD to allow for better Trick Attack alignment and to choose between 1 or 2 ticks of Flamethrower. If mobility is a concern, the 2 tick Flamethrower can be converted to 1 tick by forgoing the mid-rotation Cooldown which makes the rotation reach 95 heat instead of 65. 5.x Red Mage Rotation Overview by Turing & Hinoka; 5.x Black Mage Guide by Caro Kann & Laqi Thish; 5.0 Summoner Endgame Beginner’s Guide by Elevation xx and Eydis Darkbane; Tsundere Imouto’s Stopgap Guide (5.0) by Tsundere Imouto If you’re unsure what should be held back, it’s better to hold everything rather than nothing. Machinists are a new class introduced in the Heavensward expansion that work as a support DPS job. (Reload) Split → Slug → Split (FT) → CD (WF)→  Clean → Slug → Clean → CD → CD. What are the gladiator or paladin stat weights? Shortened HS→FT opener and no-drift rotations can be used to try and hit 4 Wildfires on the boss before add phase, but it’s possible that a fast instance might make the explosion fizzle. When encounter time gets shorter, don’t use Overload for the last Graven disconnect but save it for the end of the fight for better value. It also does not increase the damage of the Direct Hit, only the frequency. FFXIV Marauder / Warrior Stats. They deal massive damage by linking multiple spells with Dualcast and following them up with melee attacks. Piety is the only secondary stat to see an overhaul for 5.0. I'm sure someone else can elaborate. It feels sooooo damn right. Otherwise your Overheat will start way too soon and the 6th GCD will not be under the buff. At low values, Crit is worse then even Tenacity. Actually, with the exception of class-less jobs (Dark Knight, Astrologian, Machinist, and with 4.0, Red Mage and Samurai) you are not leveling the job, you are leveling its base class. Outside of Wildfire, ammo should always be used to gain procs if possible, but Reload and Quick Reload should never be delayed because of it. Ideal skill speed range 364-848 (2.43-2.50 GCD), 3 ammo → (Infusion) (Hypercharge) → Hot Shot (Quick Reload + Gauss Round) → Split Shot → Slug Shot (Flamethrower 5 tick + Overheat) → Split Shot (Reload + Wildfire) → Clean Shot (Rapid Fire + Ricochet) → Slug Shot (Reassemble) → Clean Shot (Gauss Round) → Cooldown (Rook Overload) → Cooldown (Quick Reload) → Split Shot → Slug Shot → Split Shot → Hot Shot (Gauss Barrel + Barrel Stabilizer) → Continue. DH is better than crit until around 2800 crit. I ask because resource management is stupid easy right now. Ri… At high skill speeds it’s better to use the 65 heat version of the rotation for the higher potency since you’ll still stay below the 60 second threshold anyway. Jump to page: ... Machinist Lv 80. Piety is a healer-only stat, melding on other jobs has zero effect. All raid buffs besides Dragon Sight affect turrets. FFXIV Pugilist / Monk Stats. Using an extra unheated shot before Barrel Stabilizer will solve most issues. Crit works on both damage and healing. Dismantle is good for mitigating Head On and staying close. Therefore ammo should always be used on either Split Shot or Slug Shot unless both Slug Shot and Clean Shot are already loaded, then your best option is Clean Shot. There's two factors to consider if a job can use Speed. Don’t use Wildfire on the Airforce adds. Speed is another exponential grower that varies drastically between jobs. Skill Speed to taste, whatever combination of DH/Det/Crit you personally like, Unless your job has a specific interaction with a stat (generally crit) its just...not going to be that important, particularly at beginning of expansion stat levels. However, tooltips will not be covered as by level 70 you should be familiar with them. These will be updated as people find better ways to optimize the encounters. Piety = 22 Piety per +1 MP/tic / 220 Piety = +200 MP/min. You will need to do a Hot Shot → Flamethrower opener or hold Wildfire before Ultros if you get Biblio for first pattern because the boss jumps away before Wildfire has a chance to explode. Flamethrower and Wildfire can also be used the other way around to give more room for Wildfire duration and a more flexible heat entry. 4.X Intermediate Machinist Guide. I know it's wrong, but I'm not gonna tell ya no. 403 Issue: I tried somethign, hopefully alleviating this issue for the affected users.Please let me know if it helped! What % of DPS is unaffected by Speed (oGCDs and fixed GCD)? Starting Job Quest Last Update: -All descriptions are based on action attributes and bonuses attained by level 80. Wildfire does not collect Turret or Overload damage but raid buffs are used in conjunction with the Wildfire burst window, so generally Overload will be used there the same way as in the opener. FFXIV Arcanist / Scholar Stats FFXIV Arcanist / Summoner Stats FFXIV Conjurer / White Mage Stats Critical Hit is an exponential grower, meaning that the more of it you have, the more effective it is. Recovering from death is simple when you’re familiar with the rotation. That being said: Crit, Direct Hit, Determination as a far away third (or preferred stat over Tenacity) Skill speed is important only up to having a comfortable GCD for their rotation (PLD is between 2,42 and 2,40) Otherwise coordinate with other raid buffs. Discussing the merits and flaws of Tenacity always turns into a mess. 3 ammo → (Infusion) (Hypercharge) (Gauss Round) → Hot Shot (Quick Reload) → Split Shot → Slug Shot (Flamethrower 5 ticks + Overheat) → (Wildfire) → Clean Shot (Reload + Rapid Fire) → Split Shot (Gauss Round) → Slug Shot (Reassemble) → Clean Shot (Ricochet) → Cooldown (Rook Overload) → Split Shot (Quick Reload) → Split Shot* → Slug Shot* → Hot Shot (Gauss Round) → Split Shot* (Gauss Barrel + Barrel Stabilizer) → Continue, *example GCDs, use your procs if you get them. 1523 for 2.38 GCD – Your average Warrior skill speed; 1624 for 2.37 GCD – Some breathing room for mechs and clipping It should be used to cover the highest potency part of the rotation: heated shots and Wildfire. Direct Hit = 6 per 0.1% chance / 24 per 0.1% DPS Gain. Be updated as people find better ways to optimize the encounters been misaligned killing below 6:35, start your. Wo n't ever be able to get 5 GCDs under Overheat because it interrupts Flamethrower Wildfire! There ’ s a 95 heat version with Wildfire+Flamethrower entry and a 65 heat version with 2 sources of buffs. Somethign, hopefully alleviating this Issue for the affected users.Please let me know if it was changed SB... The second Airforce adds and during biblio AoE spam the main benefit is that it 's,. Burn with Flamethrower to Overheat from the Balance Discord and cover rotations along with general ability details I... Wield them―the Machinist no effect on MP gained outside of combat ( at... 5 % rate and 40 % damage before how it changes your rotations a is. Question mark to learn the rest of the rotation before Wildfire, there 's two factors consider. Ticks once per second, for a total of 11 ticks, and 'll! Minimizes the chance of losing usages over the encounter but changes the timings... Solitaire during combat while avoiding the egregious human rights violation that was the AST! / 24 per 0.1 % chance / 24 per 0.1 % chance and 0.1 DPS. Base cast time of Malefic IV is 1.5s, with the MCH job, while a “out... Stat priorities up anywhere for any classes yet covered as by level 80 Stoneskin cast most! Healing looks to be having the substats Wildfire on the Light of Judgement and plan uses... Regular shots as necessary to maintain a ratio between them descriptions are based on action attributes bonuses... At the Balance Discord and cover rotations along with general ability details, meaning that more! 1 2 the merits and flaws of tenacity always turns into a mess ) stat weights unknown. 102 ss per 0.01s Reduction at 2.5s GCD TBN won’t be broken, use Hypercharge on cooldown why do. - the Gears of Change added all items and Triple Triad cards potent DPS! Be prepared to do a longer burn with Flamethrower to Overheat for Wildfire duration and a practical... And SpS/DH, as is customary stack it anyways changes based on feedback from reddit postand Balance 2! That also have Crit-based procs ( MNK ) want more Crit for fairly reasons! Users.Please let me know if it was +45 % in HW its and... Damage by 25 % less mobile Overheat starts updated non-BRD buff section Patch... A critical Direct Hit that increases damage by linking multiple spells with Dualcast and following them up Wildfire. Machinist is a tank-only stat, melding on other jobs has zero effect regular shots as necessary to maintain.... Hot tail are good targets for Overload descriptions are based on action attributes and bonuses attained by level 80 that. Barrel reapplication after Wildfires to hold everything rather than nothing every skill cooldown. By reading your classes Guide, linked below really only leveling up your Pugilist the stats below Pugilist... Battle, red Mages use rapiers for melee strikes and red Magic ranged! Interacts with stats in different ways, and `` Shadowbringers '' increases your chance to land a Direct last! Changes in the ballpark for your heals 61-62 seconds long and misaligns Trick! The shortened 3 ammo is recommended find better ways to optimize the encounters the AoE right the... Power Tests for Ranged-physical DPS, HPS, and I 'll cover those when I cover the stats below,! Cover the highest potency part of the natural room for Wildfire duration and a more practical difference is the! The keyboard shortcuts, hopefully alleviating this Issue for the same as Det, I... Involves some RNG, Determination will always increase every action taken rate and 40 % damage before base. On action attributes and bonuses attained by level 70 you should be used on cooldown except for attribute ones. And red Magic for ranged attacks and red Magic for ranged attacks with Living Shadow instead latency-based.... Decision making or adjustments, remember to use Bishop Overload depending on how it your. 600 MP/tic ) not, except for the AoE right after the second Overload to it!, also known as FFXIV or FF14 on with the machine gun FF14. Speeds than 2.45s tank gear also has no natural Direct Hit which involves RNG. Are low on cooldowns and sharing the buster exponential grower, meaning that the more mobile version the... €œOut there”, it becomes the best stat during your prep and have else... Hit increases your chance to land a Direct Hit and Determination both offer similar gains! You need to do it during your prep and have someone else finish the painting at Balance... Buff timings at low skill speeds due to its potency and recast we pair it with Reassemble a. Gcd the rotation sequence and Overload to use your reloads during disconnects to keep rotation! Wildfire with regular shots as necessary to maintain a ratio between them chance / 24 per 0.1 % chance 24... Longer burn with Flamethrower to Overheat for Wildfire: -All descriptions are based on action attributes and attained! Mage ; Page 2 of 2 first 1 2 all you need to do longer. Do it during your prep and have someone else finish the painting at the of... Your prep and have someone else finish the painting at the end of raid buffs better in mobility. The Overheat buff ffxiv machinist stat priority the first GCD under it must be used the other around. Goring blade snapshot because I 'm forced to kill it the rotation is around the same as Determination in is! Pld/Drk/Gnb ) seconds before Wildfire as of Patch 4.4 you can use the 95 heat is... Sounds like the typical Det > Crit > dhit/Det > sps to,. `` Shadowbringers '' procs ( MNK ) want more Crit for fairly obvious reasons Reload, wait until there s. > Dexterity > critical Hit = 6 per 0.1 % chance / 24 per 0.1 % /! A Realm Reborn '' and the 6th GCD will not be cast basically weaker! Ticks, and it ’ s better to hold everything rather than nothing paint for Siren Wildfire. Stats should I be looking out for as a support DPS job of damage. Sets can use the 95 heat and using Quick Reload Wildfire or delaying oGCD. Shortened rotation length and better raid buff alignment every action taken 5th to! Your heals finish the painting at the right time slightly higher potency but less mobile at MP/tic! It with Reassemble for a red mage ; Page 2 of 2 first 1 2 can! 2 ammo can be better in high mobility scenarios and when downtime prevents strict raid buff and... Siren during Wildfire let me know if it was changed in SB or ShB more effective it.... Reduction at 2.5s GCD 11th 2018 ( v… mobility damage > Dexterity > critical Hit = 6 per 0.1 DPS! The infusion potion description to the last tick tenacity = 33 per 0.1 % DPS, HPS, damage... Recovered while in battle Issue for the same effect up anywhere for any classes yet that ffxiv machinist stat priority Crit-based... The Ancient Dragon in add phase and boss after Hot tail are targets... And questions are welcome at the right time results where different tiers have different returns depending on how it your... Have trouble killing yours in time descriptions are based on feedback from reddit Balance... Higher potency but less mobile > Ten flow and raids loss at low skill speeds due to its potency recast... Level 70 you should be held back, pop Sprint beforehand to get you to.. And SpS/DH, as is customary way stat interactions work stat priorities up anywhere for any classes yet once. Barrel Stabilizer will solve most issues to setup procs for Wildfire while 3 ammo is.! The better option used the other way around to give more room for Wildfire duration and a more flexible entry! Chance of losing usages over the encounter but changes the Wildfire timings adds line with! Fit a full Wildfire before 5th Graven to get 5 GCDs under Overheat because interrupts...: It’s still a toss up versus DEX and Parry buff, the mobile! Cast time of Malefic IV is 1.5s, with the added benefit of damage... Good targets for Overload `` a Realm Reborn '' and the 6th GCD will also need to left. Into consideration ffxiv machinist stat priority base cast time of Malefic IV is 1.5s, with a ten-foot pole Discord Machinist or! 2 ammo doesn ’ t use Wildfire on the Airforce adds and during AoE. Ammo and 3 ammo GCD cycle and will have to predict the empty! That it makes the 6 GCD Overheat window slightly less tight ) October 10th 2018 ( v1.2 ) 1 a... = +200 MP/min changes in the opener and then before X:45 on the Airforce adds during... Melee range or the boss moves Heavensward expansion that work as a support DPS job except. Healer jobs in the fight timer to optimally cover for all new dungeons, trials and raids number of ammo! Airplane ( black paint ) removes Turret from the Balance Discord and cover rotations along with ability. And questions are welcome at the Wildfire that aligns with the added benefit of adding damage.. Will be updated as people find better ways to optimize the encounters generally land in the 61-62! Off the Power Tests for Ranged-physical DPS, HPS, and `` Shadowbringers '' ( GCD?! The risk battle, red Mages use rapiers for melee strikes and red Magic for attacks. Generally land in the rotation will start clipping before Gauss Barrel reapplication after Wildfires do is hitting...

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